I've mostly seen examples where a Matrix3D object is passed as a vertex constant register in AS3 to the Context3D object. But never seen a matrix in any other types of registers (temporary or attribute).
Would there be any way to copy a Matrix vertex constant to a temporary register, and then manipulate individual fields of that Matrix temporary register (ex:for the rotation), with other supplied values (vertex attributes or other constants)?
Could a simple mov dest, source operation do the trick?