I'm learning how to use microcontrollers without a bunch of abstractions. I've read somewhere that it's better to use PUT32() and GET32() instead of volatile pointers and stuff. Why is that?
With a basic pin wiggle "benchmark," the performance of GPIO->ODR=0xFFFFFFFF seems to be about four times faster than PUT32(GPIO_ODR, 0xFFFFFFFF), as shown by the scope:
(The one with lower frequency is PUT32)
This is my code using PUT32
PUT32(0x40021034, 0x00000002); // RCC IOPENR B
PUT32(0x50000400, 0x00555555); // PB MODER
while (1) {
PUT32(0x50000414, 0x0000FFFF); // PB ODR
PUT32(0x50000414, 0x00000000);
}
This is my code using the arrow thing
* (volatile uint32_t *) 0x40021034 = 0x00000002; // RCC IOPENR B
GPIOB->MODER = 0x00555555; // PB MODER
while (1) {
GPIOB->ODR = 0x00000000; // PB ODR
GPIOB->ODR = 0x0000FFFF;
}
I shamelessly adapted the assembly for PUT32 from somewhere
PUT32 PROC
EXPORT PUT32
STR R1,[R0]
BX LR
ENDP
My questions are:
- Why is one method slower when it looks like they're doing the same thing?
- What's the proper or best way to interact with GPIO? (Or rather what are the pros and cons of different methods?)
Additional information:
- Chip is STM32G031G8Ux, using Keil uVision IDE.
- I didn't configure the clock to go as fast as it can, but it should be consistent for the two tests.
- Here's my hardware setup: (Scope probe connected to the LEDs. The extra wires should have no effect here)
Thank you for your time, sorry for any misunderstandings


