First of all, your code has several memory issues: when you create local objects using alloc/init, and then hand those objects off to other objects that will retain them, you need to either -release or -autorelease the objects afterward.
NSView *superview = [((MyAppAppDelegate *)[NSApp delegate]).window contentView];
// memory leak averted:
NSButton *button = [[[NSButton alloc] initWithFrame:
NSMakeRect(300, 50, 50.0, 50.0 )] autorelease];
[superview addSubview:button];
[button setTarget:self];
[button setAction:@selector(button_Clicked:)];
// memory leak averted:
NSImageView *myImageView = [[[NSImageView alloc] initWithFrame:
NSMakeRect(5, 5, 240, 240)] autorelease];
NSString* filePath = @"/Volumes/MAC DAT2/pictures/TVX1/153/MP6107frame5786.jpg";
// memory leak averted:
NSImage* image1 = [[[NSImage alloc] initWithContentsOfFile:filePath] autorelease];
[myImageView setImage:image1];
[superview addSubview:myImageView];
[myImageView setTarget:self];
[myImageView setAction:@selector(mouseDown:)];
NSView's -addSubview: inserts the view into the view hierarchy, which is like an array of subviews. As a result, -addSubview: retains the view that you pass in, so you need to autorelease it to counteract your creation using +alloc. When you call NSImageView's setImage:, it retains (or copies) the image you pass in, so you need to autorelease that also to counteract the creation using +alloc.
By default, NSImageView doesn't react to -mouseDown:, or -mouseUp: like other NSControl subclasses (namely NSButton) do. If it works visually, it might make more sense to configure an NSButton in a way that simply shows an image rather than using an NSImageView, otherwise you'd likely need to create a custom subclass of NSImageView.
In the NSImageView subclass, I would seriously contemplate whether overriding mouseDown: is the proper thing to do, or whether you should wait until you receive mouseUp: to send your action. For example, most buttons do not immediately send their action upon clicking the mouse down; rather, they wait until you let go of the mouse (mouseUp:), in case the user wants to change their mind.
In any case, the subclass would look like:
@interface MDImageView : NSImageView {
}
@end
@implementation MDImageView
- (void)mouseUp:(NSEvent *)event {
if ([[self target] respondsToSelector:[self action]]) {
[NSApp sendAction:[self action] to:[self target] from:self];
}
}
@end