I am trying to write some code for a java swing program, but my program throws errors. I looked at posts with similar problems but none of them apply in this situation. what am I doing wrong?
I've rearranged my panels into a more logical format but it didn't help.
Here is my code, the problem is pointed out in the comments. each indentation is a another panel level.
BaseballStats()
{
JFrame myFrame = new JFrame();
FlowLayout myLayout = new FlowLayout();
myFrame.setLayout(myLayout);
// configure JFrame with basic settings
myFrame.setTitle("JFrame Window");
myFrame.setSize(400,200);
myFrame.setLocation(200, 300);
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel myPanel = (JPanel)myFrame.getContentPane();
myPanel.setSize(200,200);
myPanel.setLayout(new BorderLayout());
JPanel topmiddlePanel = new JPanel();
topmiddlePanel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.Y_AXIS));
JPanel game1panel = new JPanel();
game1panel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.X_AXIS));
game1panel.setAlignmentX(Component.TOP_ALIGNMENT);
JLabel G1Label = new JLabel("Game 1 hits:");
G1Label.setAlignmentX(Component.LEFT_ALIGNMENT);
//problem here ---->// game1panel.add(G1Label);
JSpinner G1Spinner = new JSpinner(new SpinnerNumberModel(1,1,5,1));
G1Spinner.setAlignmentX(Component.RIGHT_ALIGNMENT);
game1panel.add(G1Spinner);
topmiddlePanel.add(game1panel);
JPanel game2panel = new JPanel();
game2panel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.X_AXIS));
game2panel.setAlignmentX(Component.TOP_ALIGNMENT);
JLabel G2Label = new JLabel("Game 2 hits:");
G2Label.setAlignmentX(Component.LEFT_ALIGNMENT);
game2panel.add(G2Label);
JSpinner G2Spinner = new JSpinner(new SpinnerNumberModel(1,1,5,1));
G2Spinner.setAlignmentX(Component.RIGHT_ALIGNMENT);
game2panel.add(G2Spinner);
topmiddlePanel.add(game2panel);
JPanel game3panel = new JPanel();
game3panel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.X_AXIS));
game3panel.setAlignmentX(Component.CENTER_ALIGNMENT);
JLabel G3Label = new JLabel("Game 3 hits:");
G3Label.setAlignmentX(Component.LEFT_ALIGNMENT);
game3panel.add(G3Label);
JSpinner G3Spinner = new JSpinner(new SpinnerNumberModel(1,1,5,1));
G3Spinner.setAlignmentX(Component.RIGHT_ALIGNMENT);
game3panel.add(G3Spinner);
topmiddlePanel.add(game3panel);
JPanel game4panel = new JPanel();
game4panel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.X_AXIS));
game4panel.setAlignmentX(Component.BOTTOM_ALIGNMENT);
JLabel G4Label = new JLabel("Game 4 hits:");
G4Label.setAlignmentX(Component.LEFT_ALIGNMENT);
game4panel.add(G4Label);
JSpinner G4Spinner = new JSpinner(new SpinnerNumberModel(1,1,5,1));
G4Spinner.setAlignmentX(Component.RIGHT_ALIGNMENT);
game4panel.add(G4Spinner);
topmiddlePanel.add(game4panel);
JPanel game5panel = new JPanel();
game5panel.setLayout(new BoxLayout(topmiddlePanel, BoxLayout.X_AXIS));
game5panel.setAlignmentX(Component.BOTTOM_ALIGNMENT);
JLabel G5Label = new JLabel("Game 5 hits:");
G5Label.setAlignmentX(Component.LEFT_ALIGNMENT);
game5panel.add(G5Label);
JSpinner G5Spinner = new JSpinner(new SpinnerNumberModel(1,1,5,1));
G5Spinner.setAlignmentX(Component.RIGHT_ALIGNMENT);
game3panel.add(G5Spinner);
topmiddlePanel.add(game5panel);
myPanel.add(topmiddlePanel, BorderLayout.CENTER);
It's supposed to produce an overall panel, with 3 subsidiary panels, (2 of which are not shown). The panel shown is supposed to have 5 subsidiary panels in a box layout. Each of THOSE panels have a label and a spinner in a flow.
Thanks for your help!