I can be considered a beginner in programming. I am trying to write a class in C++ that can hold multi-dimensional data (such as an MxN matrix). I don't want to do it via the way of vector of a vector. I wrote the following piece of code, but when I compile it with g++, I get the segmentation fault: 11 error. When I try to compile it with Xcode on the other hand, it gives "Thread 1: EXC_BAD_ACCESS (code = 1, address = 0x0)" at the line
particles[i].x = x0 + R*cos(theta*i);
So, I guess I'm getting a sort of memory error related to assigning objects a value.
Is this kind of syntax even allowed in C++:
particles_old[i].x = particles[i].x;
Or can I something like this:
// say A is a class with x a vector this time, instead of a double data.
// in nested for loops
vector<A> B;
B[i].x[j] = some value;
I know it's a bit vague, but is it at least correct from a syntax point of view?
#include <iostream>
#include <cmath>
#include <fstream>
#include <string>
#include <vector>
#include <random>
using namespace std;
class Particle{
public:
double x; // x position
double y; // y position
double vx; // velocity in the x direction
double vy; // velocity in the y direction
double Fx; // force in the x direction
double Fy; // force in the y direction
// Default constructor
Particle()
: x(0.0),y(0.0),vx(0.0),vy(0.0),Fx(0.0),Fy(0.0){
}
};
int main() {
const float pi = 3.14;
int N = 30; // Number of 'particles' that make up the cell
float theta = 2*pi/N; // Angle between two particles in radians
float x0 = 0; // Center of the cell [x]
float y0 = 0; // Center of the cell [y]
float R = 5e-6; // Radius of the cell
vector<Particle> particles; // particles
// Assigning the initial points onto the circle
for(int i = 0; i < N; i++) {
particles[i].x = x0 + R*cos(theta*i);
particles[i].y = y0 + R*sin(theta*i);
}
float k = 4.3e-7; // Spring constant connecting the particles
float m = 2e-8; // Mass of the particles
// Calculating the initial spring force between the particles on the cell
particles[0].Fx = -k*(particles[1].x - particles[N].x);
particles[0].Fy = -k*(particles[1].y - particles[N].y);
for(int i = 1; i < N-1; i++) {
particles[i].Fx = -k*(particles[i+1].x - particles[i-1].x);
particles[i].Fy = -k*(particles[i+1].y - particles[i-1].y);
}
particles[N].Fx = -k*(particles[0].x - particles[N-1].x);
particles[N].Fy = -k*(particles[0].y - particles[N-1].y);
// Initial velocities are given to each particle randomly from a Gaussian distribution
random_device rdx; // Seed
default_random_engine generatorx(rdx()); // Default random number generator
random_device rdy; // Seed
default_random_engine generatory(rdy()); // Default random number generator
normal_distribution<float> distributionx(0,1); // Gaussian distribution with 0 mean and 1 variance
normal_distribution<float> distributiony(0,1); // Gaussian distribution with 0 mean and 1 variance
for(int i = 0; i < N; i++) {
float xnumber = distributionx(generatorx);
float ynumber = distributiony(generatory);
particles[i].vx = xnumber;
particles[i].vy = ynumber;
}
// Molecular dynamics simulation with velocity Verlet algorithm
// 'Old' variables
vector<Particle> particles_old;
for(int i = 0; i < N; i++) {
particles_old[i].x = particles[i].x;
particles_old[i].y = particles[i].y;
particles_old[i].vx = particles[i].vx;
particles_old[i].vy = particles[i].vy;
particles_old[i].Fx = particles[i].Fx;
particles_old[i].Fy = particles[i].Fy;
}
// Sampling variables
int sampleFreq = 2;
int sampleCounter = 0;
// MD variables
float dt = 1e-7;
float dt2 = dt*dt;
float m2 = 2*m;
int MdS = 1e+4; // Molecular dynamics step number
// MD
for(int j = 0; j < MdS; j++) {
// Update x
for(int i = 0; i < N; i++) {
particles[i].x = particles_old[i].x + dt*particles_old[i].vx + dt2*particles_old[i].Fx/m2;
particles[i].y = particles_old[i].y + dt*particles_old[i].vy + dt2*particles_old[i].Fy/m2;
}
// Update F
particles[0].Fx = -k*(particles[1].x - particles[N].x);
particles[0].Fy = -k*(particles[1].y - particles[N].y);
for(int i = 1; i < N-1; i++) {
particles[i].Fx = -k*(particles[i+1].x - particles[i-1].x);
particles[i].Fy = -k*(particles[i+1].y - particles[i-1].y);
}
particles[N].Fx = -k*(particles[0].x - particles[N-1].x);
particles[N].Fy = -k*(particles[0].y - particles[N-1].y);
// Update v
for(int i = 0; i < N; i++) {
particles[i].vx = particles_old[i].vx + dt*(particles_old[i].Fx + particles[i].Fx)/m2;
particles[i].vy = particles_old[i].vy + dt*(particles_old[i].Fy + particles[i].Fy)/m2;
}
// Copy new variables to old variables
for(int i = 0; i < N; i++) {
particles_old[i].x = particles[i].x;
particles_old[i].y = particles[i].y;
particles_old[i].vx = particles[i].vx;
particles_old[i].vy = particles[i].vy;
particles_old[i].Fx = particles[i].Fx;
particles_old[i].Fy = particles[i].Fy;
}
}
}
Thanks in advance.