i noticed that the example for realtime multiplayer called "ButtonClicker" uses the same activity to do the game and the login activity. Is there a way to separate these activities? I would love to make the user login and join a room on one activity, but the game starts on other activity.
How can i do that?
I tried to create another BaseGameActivity and put all the information needed for sending and receiving unreliable message on a singleton(so the login activity can send these information to the game activity): user Id, room Id, ArrayList of the Participants and GoogleApiClient. But still, none of the players are executing the method onRealTimeMessageReceived().
What is wrong?