I think I have the same problem as in this post.
I am using Unity4.3.0f4 and Facebook SDK 5.0.4 beta.
I use the correct key hash (not the debug one) which I obtained by FB.Android.KeyHash. On my own device, as well as on BlueStacks emulator, I manage to log in and FB.Feed normally. However, other users that have tested the app cannot login. FB.Login("publish_actions", callback) is called, the permission dialog is shown, the user taps OK and then returns to game. Result.text is then
{"is_logged_in":false, "user_id":"", "access_token":"", "access_token_expires_at":"01/01/0001 00:00:00"}
Any idea?