I have a question about the best way to design a program I'm working on in Haskell. I'm writing a physics simulator, which is something I've done a bunch in standard imperative languages, and usually the main method looks something like:
while True:
simulationState = stepForward(simulationState)
render(simulationState)
And I'm wondering how to do something similar in Haskell. I have a function step :: SimState -> SimState and a function display :: SimState -> IO () that uses HOpenGL to draw a simulation state, but I'm at a loss as to how to do this in a "loop" of sorts, as all of the solutions I can come up with involve some sort of mutability. I'm a bit of a noob when it comes to Haskell, so it's entirely possible that I'm missing a very obvious design decision. Also, if there's a better way to architect my program as a whole, I'd be glad to hear it.
Thanks in advance!